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Tournament Formats Reference
Detailed explanation of each tournament format supported by Dutchie's Brackets.
Single Elimination
Overview
Single elimination is the fastest and most straightforward tournament format. Once a player loses a match, they are eliminated from the tournament. Winners advance until only one remains.
Structure
Round 1 (Quarterfinals): 8 → 4 players
Round 2 (Semifinals): 4 → 2 players
Round 3 (Finals): 2 → 1 player (Champion)
Match Count Formula
Total Matches = Participants - 1
Examples:
- 8 participants = 7 matches
- 16 participants = 15 matches
- 32 participants = 31 matches
Pros & Cons
Advantages:
- Fastest format
- Clear, simple structure
- Easy to understand
- Decisive results
- Minimal venue requirements
Disadvantages:
- One bad match eliminates you
- Some players get little playtime
- No room for error
- "Fluky" results possible
- Early exits can be disappointing
Best Use Cases
- Large tournaments (32+ participants)
- Time-limited events (2-3 hour window)
- When venue space is limited
- Straightforward competition (no comebacks needed)
- Youth/beginners (simpler to follow)
Bracket Example (8 Players)
Round 1:
Match 1: Seed 1 vs Seed 8 → Winner to Match 5
Match 2: Seed 4 vs Seed 5 → Winner to Match 5
Match 3: Seed 2 vs Seed 7 → Winner to Match 6
Match 4: Seed 3 vs Seed 6 → Winner to Match 6
Round 2 (Semifinals):
Match 5: Winner M1 vs Winner M2 → Winner to Finals
Match 6: Winner M3 vs Winner M4 → Winner to Finals
Round 3 (Finals):
Match 7: Winner M5 vs Winner M6 → Champion
Bye System
When participant count isn't a power of 2:
Example: 6 participants
Round 1:
Match 1: Seed 3 vs Seed 6
Match 2: Seed 4 vs Seed 5
BYE: Seed 1 (auto-advances)
BYE: Seed 2 (auto-advances)
Round 2:
Match 3: Seed 1 vs Winner M1
Match 4: Seed 2 vs Winner M2
Finals:
Match 5: Winner M3 vs Winner M4
Who gets byes: Highest seeds (1, 2, 3, etc.)
Double Elimination
Overview
Double elimination gives players a second chance. You must lose twice to be eliminated. Winners stay in the "Winners Bracket," while first-time losers drop to the "Losers Bracket."
Structure
Winners Bracket:
Round 1: 8 → 4 players
Round 2: 4 → 2 players
Finals: 2 → 1 player → Advances to Grand Finals
Losers Bracket:
Round 1: First losers (4 players)
Round 2: Round 1 winners + new losers
Round 3: Continue until 1 player remains
Grand Finals:
Winners Bracket champion vs Losers Bracket champion
If Losers Bracket player wins: Play one more match
Match Count Formula
Total Matches = (2 × Participants) - 2
Examples:
- 8 participants = 14 matches
- 16 participants = 30 matches
- 32 participants = 62 matches
Pros & Cons
Advantages:
- Most fair format
- Everyone gets 2+ matches minimum
- Second chance for "bad day"
- True skill usually prevails
- Exciting comebacks possible
- More engaging for participants
Disadvantages:
- Nearly twice as many matches
- Bracket can be confusing
- Requires more time
- Needs more venue space
- Losers bracket can feel "lesser"
Best Use Cases
- Competitive tournaments (8-32 participants)
- When fairness is priority
- Sufficient time available (4-6 hours)
- Multiple venues available
- Skilled participants (appreciate second chance)
- Most balanced competition
Bracket Example (4 Players)
Winners Bracket:
Round 1:
WB Match 1: Seed 1 vs Seed 4
WB Match 2: Seed 2 vs Seed 3
Winners Finals:
WB Match 3: Winner WB-M1 vs Winner WB-M2
Losers Bracket:
Round 1:
LB Match 1: Loser WB-M1 vs Loser WB-M2
Losers Finals:
LB Match 2: Winner LB-M1 vs Loser WB-M3
Grand Finals:
Match 6: Winner WB-M3 vs Winner LB-M2
If LB winner wins:
Match 7: Rematch (bracket reset)
Grand Finals Rules
Scenario 1: Winners Bracket player wins
- Tournament over
- WB player is champion (never lost)
Scenario 2: Losers Bracket player wins
- Bracket reset
- Each player now has one loss
- Play one more match
- Winner of that match is champion
Losers Bracket Flow (8 Players)
Winners R1 Losers → LB Round 1 (4 players)
Winners R2 Losers ↓
→ LB Round 2 (4 players: 2 from LB-R1 + 2 new)
Winners Finals Loser ↓
→ LB Round 3 (2 players)
→ LB Finals (1 player to Grand Finals)
Round Robin
Overview
Round Robin format has every participant play every other participant exactly once. Winner is determined by total wins (or points, depending on scoring system).
Structure
Every player plays N-1 matches
(where N = number of participants)
Results tracked in standings table:
- Wins / Losses / Ties
- Points (if applicable)
- Tiebreakers (if needed)
Match Count Formula
Total Matches = N × (N - 1) / 2
Examples:
- 4 participants = 6 matches
- 6 participants = 15 matches
- 8 participants = 28 matches
- 10 participants = 45 matches
Pros & Cons
Advantages:
- Guaranteed playtime for all
- True skill ranking emerges
- No single elimination pressure
- Every match matters
- Great for leagues/seasons
- Social and inclusive
Disadvantages:
- Many matches required
- Not suitable for large groups
- Can take very long
- Complex scheduling
- May need tiebreakers
- Less "tournament feel"
Best Use Cases
- Small groups (4-8 participants)
- League play (ongoing competition)
- Social events (maximize participation)
- Skill assessment (true ranking)
- When time is not constrained
- Equal opportunity important
Match Schedule Example (4 Players)
Participants: A, B, C, D
Round 1:
Match 1: A vs B
Match 2: C vs D
Round 2:
Match 3: A vs C
Match 4: B vs D
Round 3:
Match 5: A vs D
Match 6: B vs C
Standings Table
| Player | Wins | Losses | Win % |
|---|---|---|---|
| A | 3 | 0 | 100% |
| B | 2 | 1 | 66.7% |
| C | 1 | 2 | 33.3% |
| D | 0 | 3 | 0% |
Winner: Player A (most wins)
Tiebreaker Rules
When players have equal wins:
Tiebreaker Priority:
-
Head-to-head record
- If A and B tied, who won A vs B?
-
Point differential (if tracking scores)
- Total points scored - total points allowed
-
Points scored (if tracking scores)
- Higher total points wins
-
Playoff match
- Play one more match to decide
Scheduling Strategies
Parallel Play:
With 6 players and 3 venues:
Round 1: A-B, C-D, E-F (3 concurrent matches)
Round 2: A-C, B-E, D-F (3 concurrent matches)
Round 3: A-D, B-F, C-E (3 concurrent matches)
Round 4: A-E, B-D, C-F (3 concurrent matches)
Round 5: A-F, B-C, D-E (3 concurrent matches)
Total time: 5 rounds (vs 15 sequential matches)
Sequential Play:
Play matches one at a time
6 players = 15 matches total
If each match = 15 minutes:
Total time = 225 minutes (3.75 hours)
Format Comparison
By Participant Count
| Participants | Single Elim | Double Elim | Round Robin |
|---|---|---|---|
| 4 | 3 matches | 6 matches | 6 matches |
| 8 | 7 matches | 14 matches | 28 matches |
| 16 | 15 matches | 30 matches | 120 matches |
| 32 | 31 matches | 62 matches | 496 matches |
By Time (15-min matches, 3 venues)
| Participants | Single Elim | Double Elim | Round Robin |
|---|---|---|---|
| 4 | ~30 min | ~45 min | ~45 min |
| 8 | ~60 min | ~2.5 hours | ~3 hours |
| 16 | ~2 hours | ~5 hours | ~10 hours |
By Playtime Guarantee
| Format | Minimum Matches | Average Matches |
|---|---|---|
| Single Elimination | 1 | ~2-3 |
| Double Elimination | 2 | ~4-5 |
| Round Robin | N-1 | N-1 |
Decision Matrix
Choose Single Elimination if:
- Participants > 32
- Time < 3 hours
- Simplicity is key
- Clear winner needed fast
Choose Double Elimination if:
- Participants 8-32
- Time 4-6 hours available
- Fairness is priority
- Participants expect 2+ matches
Choose Round Robin if:
- Participants < 8
- Time is flexible
- Social/league format
- Everyone should play everyone
Hybrid Formats
Group Stage + Knockout
Structure:
Stage 1: Round Robin Groups
- Divide into groups of 4-6
- Everyone plays everyone in group
- Top 2 from each group advance
Stage 2: Single/Double Elimination
- Advanced players enter bracket
- Winners bracket from group winners
Example: 16 players
Stage 1: 4 groups of 4 (round robin)
- 6 matches per group = 24 total matches
- Top 2 advance = 8 players to stage 2
Stage 2: 8-player double elimination
- 14 matches
Total: 38 matches
Advantages:
- Everyone gets multiple matches (group stage)
- Exciting knockout rounds
- Best of both formats
Use when:
- Large event with time (8+ hours)
- Want both participation and excitement
- Professional tournament feel
Swiss System
Structure:
Round 1: Random pairings
Round 2: Winners play winners, losers play losers
Round 3: 2-0 play 2-0, 1-1 play 1-1, 0-2 play 0-2
...continues for N rounds
Winner: Best overall record
Characteristics:
- Fixed number of rounds
- No elimination
- Competitive matchups
- True skill ranking
Status: Not yet implemented in Dutchieb See: Feature Gap Analysis
Choosing the Right Format
Questions to Ask
-
How many participants?
- < 8: Round Robin or Double Elimination
- 8-32: Double Elimination (recommended)
- 32+: Single Elimination
-
How much time available?
- < 2 hours: Single Elimination only
- 2-4 hours: Single or Double Elimination
- 4-6 hours: Double Elimination
- 6+ hours: Round Robin or Hybrid
-
What's the skill level?
- Mixed/casual: Double Elimination (second chance)
- All skilled: Single Elimination (faster)
- League/season: Round Robin (true ranking)
-
What's the goal?
- Find champion fast: Single Elimination
- Fair competition: Double Elimination
- Maximum play: Round Robin
- Social event: Round Robin
-
How many venues?
- 1-2 venues: Single Elimination
- 3-5 venues: Double Elimination
- 5+ venues: Any format
Recommendation Chart
| Event Type | Format | Participants | Time |
|---|---|---|---|
| Bar tournament | Single Elim | 16-32 | 2-3 hrs |
| Weekend competition | Double Elim | 8-16 | 4-6 hrs |
| League night | Round Robin | 6-8 | 3-4 hrs |
| Championship | Double Elim | 16-32 | 6-8 hrs |
| Casual social | Round Robin | 4-6 | 2-3 hrs |
| Company event | Double Elim | 8-16 | 4 hrs |
Next Steps
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